Playtesting Sessions
Our game was pretty much unplayable for a while as we were trying to figure out how the movement should work and before adding the hazards the playtesters were confused about the objectives of the game
But after getting down our core components the game became so much more fun and enjoyable for the players as the controls were smooth, and no longer hard to learn
During our final playtest we got the feedback that it would have been nice if each player could see the cooldown of their own shockwave ability – this was great feedback which we would have liked to implement with more time